Features
What is actually in it
Ten parts of a front office, and what makes each one different here. Every number on these pages is traced to the code that produces it.
Online leagues
Up to 30 human general managers in one league, in a browser, with trades that execute the moment both sides accept.
The engine
Thirty-three inputs decide a single pitch. Twelve pitch types with real break, thirteen Statcast zones, contact calibrated to 1.1 million real batted balls.
Franchise mode
Built so that season sixty is coherent. Owners, managers and coaches with their own agendas, and sixty-six named ratings behind every player.
Scouting
Fogged scouting with confidence bands that tighten the longer you watch. Nobody sees true ratings, including you, on other teams.
Amateur draft
Draft on fogged information against rival front offices who each value the same player differently.
Trades
Rival GMs with real preferences, executing the moment both sides accept, under mutual uncertainty.
Free agency
Greed, loyalty and wanting to play for a winner are ratings that change the number on the contract.
Player development
Development riders on work ethic and intelligence, five farm levels, and coaching seats that actually matter.
Stats and analytics
Full box scores and play-by-play on every game, Statcast-shaped batted-ball data, and 155 seasons of real history underneath.
Roster import
Real players back to 1871, generated universes, or a CSV of your own. Exports from other sims are mapped on the way in.
Nothing to install
All of it runs in a browser, on a phone as easily as a desktop. The invite-only beta is open.